It's not a lot of PDT like Sam and Mnk can get, but it might save your life from a 1 shot Eagle Eye Shot or something so I'd recommend having it. Next is your body piece. higher for maximum value on both substats. Note: All weapons are being discussed for general usage, although I may reference more specific uses (zerging notably); this will be discussed in detail later. The These gearsets are for general use at level 90. won't overcap on the chosen substat as a result, indicated by red text in the Now, since Dark Knight is about as frail as a Black Mage but with metal armor, I dont suggest you use this after about Lv.15 unless its really necessary. Another prominent piece of equipment is the Haubergeon body piece. In theory this puts out good white damage, but white damage alone doesn't make up for the huge lack of WS damage you will have with this weapon. This is exceptionally useful for boosting the damage of Souleater, in party play you could Drain II the mob before popping souleater for extra bonus HP% damage. Strategies and information in guides may not work for everyone. Somehow I wasn't even aware of the existence of the item 'Fire Bomblet', shows how mage-focused I've been Ws sets you should min/max depending on race/enemy/ws especially with guillotine. A guide to endgame PLD - Nasomi Community FFXI Server A 2.40 GCD set And if thats not enough to make you sub this, you get Meditate at Lv.60. Where Dragoon shines is Wyvern Earring, which is a +5% haste earring that can only be active when subbing Drg. Stat priority is followed except for one Direct Hit meld replaced with indicated by red text in the melding menu. Having some trouble with my Entropy set atm. Bring a friend with you, as you will combat a notorious monster at this point. It also allows you to upgrade your relic armor to +1 versions which gives additional dark magic skill and stats. Also, if you or anyone else dont know yet, you can easily make gravitation, lvl1 skillchain, to MB Drain3 with, using weapon bash with af gloves then entropy. This job-race combinations strength is rivalled by no other, and is super lethal. The last- and second-to-last steps of the Bozjan resistance relic offer Hasso, Lv.50, boosts your strength by between 3-5 (when subbed), increases your accuracy by 5, and gives you 10% quicker attack speed. A whole lot of bang in a little buck. (Don't) Fear The Reaper: A Dark Knight Guide - FFXIAH The damage is abysmal and the exclusive WS Scourge is legitimately one of the worst weaponskills ever made with its CHR/MND mod. C- skill means that you will not be able to sacrifice Accuracy gear, producing far less DoT in the long run. that won't overcap on Determination as a result, indicated by red text in the tome pants for savage release requires capping tomes on the week of normal mode Both the 2.45 and 2.50 sets are recommended and have near-identical Good luck sir! So the chances of your eight punches ALL landing on a mob is rare. more than 184 points into each substat for optimum efficiency. Me, Id be Absorb-DEX all the way, but Im just an accuracy nut. Leather Belt+1. FANTASY is a registered trademark of Square Enix Co., Ltd. (Don't) Fear the Reaper: A Dark Knight Guide. Again, youre given an small HP boost so you are better off focusing on accuracy or str, but it's 'ok' to use it if you are very very poor. Just remember that HP% down from this ability is bad for you if you are using Souleater. Its a pretty decent Scythe. This is popular to use with Drain II ensuring you get a unresisted HP boost before you go out to Souleater something. Manage all your favorite fandoms in one place! It also has a higher damage cap than drain, so you can hit for 400+ damage in max sets. This comes at Thats 100x8 = 800 damage. Head to Giddeus. aight cool, least i didnt waste my gil then lol. Server: Cerberus. B- skill means that you will have to sacrifice some Haste and Attack for Accuracy gear, producing less DoT in the long run. Like I said, a cool concept. Also make sure to always use food when leveling, at low levels Sausage/Meat Jerky are king because they are cheap and NPC bought food with attack and ranged attack, eventually Sushi comes into play 40+ when you need acc/racc, or Couerl Subs when you need attack/ranged attack at higher levels. overcap as a result in order to reach a 2.49 GCD speed. C skill means that you will not be able to sacrifice Accuracy gear, producing far less DoT in the long run. It looks really awesome and is probably the most worthwhile piece of AF you can get. Busy at the moment, maybe tomorrow afternoon. From here, you must travel all the way to Windurst Waters and talk to Cochal-Monchal at F-8. This comes at a cost of the exact pieces used are just examples; any gear above the optimal sync Congratulations! Pretty much only used for Jormungand but absolutely amazing for that fight. For more detail There is no weaponskill which stacks constructively with Souleater, however. In the current meta game, where BLM and SMN are kings of DD for most events, PLD still has a place in almost all content endgame. Notes: Only practical in early levels, not worth using after a certain point. What it does is will drain 100% of the damage you deal from the monster to you. You badly need to be doing both if you care about this job. Also like Warrior, many are simply not practical for general usage. General stat priority is followed, with three Direct Hit melds Since your attacks are so slow, and your accuracy is so low, its kind of a pain to solo. loses around 1.5% total damage output compared to the other sets. I just skimmed through it really *i dont play drk myself really* but i found it weird that Vbody wasnt mentioned at all. Other pieces have middling use, some are good accuracy swaps, some are good for Apocalypse sets, but overall they don't stand out. Also I'd recommend everyone use a parser program like Scoreboard, Kparse, Parse, or Deeps to keep track of their accuracy and a general idea of how you are doing damage wise compared to others. It reads like a seasoned veteran gently mentoring you. I would not take the time to cast these spells instead of hitting the mob, the extra STR or DEX generated is not even close to worth the casting time wasted. Drain II at Lv.62 will actually work well at the start of fights, since you can actually drain. However, there may be differing opinions than those expressed in a guide. Equipment: High-end Armor Sets (Offensive). Dark Knight | Classic FFXI community | Fandom Enmity is the only stat that matters, just swap this in before using Souleater/Last Resort to spike your enmity even higher. One thing is true though, no matter what you dont forget the Dark Knights you do see in the world of Vanadiel. No one likes a Dark Knight that sacrifices all damage in order to support, but no one likes a Dark Knight that never supports either, balance is the key to this job. It lasts five minutes and can be recast every minute. Emicho hands is another option if you need that little extra STP, and more accuracy as well. Increases additional dark damage and physical attack while under the effects of Endark. You will have to take a loan out on your house to afford the current price (100k+ on Eden currently per!) clear the savage tier on the first or second week. This Category:Guides | Classic FFXI community | Fandom Spinning Slash is very consistent and highly-damaging, although a miss can mean a loss in DoT. Combine with the fact that they have higher. This spells damage scales with Dark Magic Skill up until a cap of 300 and then stops, after that just gear for magic accuracy via INT, skill, and raw magic accuracy items. by the community as UWU. People need a guide to just spam resolution? a tiny bit more HP with a negligible hit to DPS. It basically trades-in a small portion of your damage over time for survivability and hate control, but only works well Lv.60 and higher. mainly for those already accustomed to playing at faster speeds and who are less Thank you in advance and again sorry if its been discussed before. Was pondering what to make next down the road. If you do not have a Bozjan resistance relic weapon, simply use any weapon :-/ and what grind i need to be on weapon wise to get a decent one? but the difference in practice is still quite small. Your low strength and vitality can be made up by your Absorb line of spells. result, indicated by red text in the melding menu. Back on the game after a couple of months off and just finished my AGIII Rag. In practice this weapon is just not very good compared to other relic weapons available. And though you have low HP, with Drain II later on, you can potentially increase your HP higher than even a Galkas. Should probably have one for pulling in case you have to anyway. You can 4-step (and more), and it will always beat a Liberator if you're geared/have enough buffs to do it consistently; which is most of the time. I need a good DRK one, that can help explain why a Kentarch belt is better than an Ioskeha belt etc? Plates are selling for 70-80k on my server and in incredible frequency, dross empyreans are actually extremely cheap right now here. I super appreciate it! A Dark Knight without any Haste equipment and Str/Acc for weapon skill will deal as low as 50% the damage of a fairly well equipped Dark Knight with at least 15% haste in his equipment set. On the flip side if you cast this willy nilly you are likely to get very bad returns. This is shown on the weapon, but it can be done on any other slot One cool thing most people don't know about this ability is that with 5/5 you don't need to use Hasso while it's up (because job ability haste caps at 25%) so you can use Seigan+Third Eye for defense. Ridill can bring the power of your Dual Wielding up a notch, but the DoT will still be far inferior to using a Scythe or Great Sword. The Dragonsong's Reprise (DSU/DSR) Sets, 8. The choice is up to the player. I personally think this is a good choice for a category 1 merit, allowing you to get to your next big souleater WS a minute earlier, or if your lucky enough with enough backline you can ride the whole souleater duration. Strategies and information in guides may not work for everyone. Once you go past 300 skill, all you need to worry about is magic accuracy. UCOB syncs to item level 345, and synced gear must be item level 470 or If youre a Great Sword junkie like me, this is a really notable case of why you should have both of your weapon skills capped. Since the job pulls a lot of hate just normally, hitting for less damage with lower strength might actually be a good thing since you can build-up your TP at the side and then finish the monster off with a powerful weapon skill, and then magic burst for even further damage. Samurai not only gives you extra TP per hit, but a number of job abilities thatll just make you cry out in happiness. General substat priority is followed with the exception of two Direct Hit melds You will at least need to have a Haubergeon, a pair of Sniper or Woodsman ring and a life belt by level 60. However, subbing Ninja in end-game is widely overrated because of the Utsusemi. As with the 2.50 set, you can run a slightly faster speed for comfort at the Also check the general/widget tips. If used right before Absorb-TP, you can easily get 100% in a super short period of time. Bad news first, this is where a lot of jobs get seen as obsolete, and is also where a ton of other damage-dealers get stuck. be done on any other slots that won't overcap on the chosen substat as a result, Your two-hour ability is pretty useless here, even in a problem situation. Does Armadaberk really come ahead in that many situations? Another cool use is Tonko and Monomi, which are cheaper alternatives to using Prism Powders and Silent Oils. Since HP and MP are more balanced with Mithra, you can deal a large amount of damage with Souleater, while draining it all back. Other than the gloves, "To strengthen themselves in battle, not only have these outlaw warriors mastered the ways of numerous weapons, but they have also acquired certain black magic spells to torment their enemies." Table of Contents: Abilities, Traits, Spell List, Combat Skill Ratings With Souleater up you would usually lose 12% of your HP with every auto attack, but when paired with Blood Weapon you will heal all of that HP back making it do no damage to you (this does not work on WSes). GCDs over the whole fight vs 2.45. My caladbolg is at level 90 already so Id just be doing the fun plate farming. General is followed with the exception of one Direct Hit meld replaced with Allot no the exact pieces used are just examples; any gear above the optimal sync re-allocating stats on the relic to switch between them. With weaponskills this will trigger on every hit of a WS, so if you use a 6 hit WS you will drain 60% of your entire HP pool, so be careful. Also like Warrior, many are simply not practical for general usage. optimum efficiency. Note the wrist from normal mode; this is necessary to drop all Skill Speed. I can't wait to check out the rest of your videos. To use Dark Knight optimally requires a lot of skill, and the player will have to be very careful of the hate threshold. Trying to be #1 on the parse becomes a pissing contest most of the time that people will even sacrifice the whole group to just benefit themselves and their ego. I know weapons have been discussed again and again but I was just curious on thoughts for all of them. If you can, picking up a crossbow can really help. I want to make it clear that I do not hate Caladbolg or Torcleaver, though I do get mad when Torc decides to miss. You virtually require Warrior leveled at least a little bit, and you have to kill. Macro the Dexterity rings for melee then swap for Strength during a weaponskill. As an Elvaan Dark Knight, you will be one of the deadliest of them all. But it's easy to find out what people think about it .. it's a glorified skillchain machine. Blood Weapon (1) 2:00:00 Recast - When activated Blood Weapon drains HP equal to amount of damage done to the enemy for every swing connected. That said if you find yourself unable to use souleater on cooldown because of MP constraints, maybe it's not the right merit for you. meet currently than on release due to potency and system changes, so simply Also most of the time Souleater is either deleting the mob or the mob is unable to act when being attacked via stuns so it doesn't matter if it's facing you. Anywhere you can get Physical Damage Taken-% or Damage Taken-% that is the real MVP stat here. Not sure how many people have done this, but I wanted to master DRK on an alt, to have a new job to play with. Required Total Job Points Spent. (Don't) Fear The Reaper: A Dark Knight Guide - FFXIAH Might be good for you to look through those and then seek up to date sets after that: . This is a game changer, 10% haste is an unheard of amount of haste on a single item and it allows Dark Knight to effortlesly cap at 25% equipment haste while unequipping pieces of Haste gear for more STR, attack, accuracy, or other stats. Buying the I mean, a Dark Knight using a puny little club. In theory this weapon has a lot going for it with tons of passives like an increased Critical Hit Rate, increased Critical Hit Damage, fast swing speed, bonus accuracy, all sorts of things. Enjoy! Notes: The best weapon a Dark Knight can use until level 50, although it is not practical to do so since Scythe and/or Great Sword are very likely to become underlevelled. Soloing these levels is quite annoying, even for a melee job. BiS sets do; the damage difference in this case is only about 0.4%. The guide is basically my attempt to make the information easier to digest and locate with convenience and also serves as a self-reflection of what I've learned in the past 1-2months. Notable Weaponskills: Sturmwind (DRK level 24), Steel Cyclone (DRK level 75). percent of the alternatives, you still need to keep this gap in mind. Tredecim Scythe - This scythe is bad..currently. The Head has some use as a WS piece if you lack other options, and the body is mostly not good for Drk but can see use if you absolutely don't need accuracy in your body slot. While it should still perform within a couple Zeni NMs or ZNMs add a ton of items like the Aurum Cuirass set, a new great sword in Nagelring, and a ton of small upgrades that would take too long to list. Diabolic Eye - This is a pretty decent ability, giving Drk it's only on-demand accuracy increase at the cost of total HP. Notable Weaponskills: Vorpal Blade. The stats alone are incredible, highest damage, good delay, and accuracy+20 allows for some deep gear swapping away from accuracy. These three specific GCD speeds are chosen because they align well with 60- Final Fantasy XI: Dark Knight Beginner's Gear Guide 2021 - YouTube I dont play enough to have a linkshell right now. It loses its use from 50+ but makes a comeback when performing a zerg since Rune Chopper is a very powerful zerging tool. Or, if you feel like casting some catastrophic spells, hitting it with Absorb-INT works just as well. and second ring, respectively, but can be done on any other slots that won't Dark Knight, like Warrior is able to use many different kinds of weapons. Apocalypse - The king of Dark Knight weapons, this is the relic scythe and is probably the single biggest power increase a relic weapon can provide to a job. Try to setup Dread Spikes timings, where you can safely drop your shadows and let the mob hit you for a few rounds to take a bunch of damage, or you can save Dread Spikes for scarier parts of the fight when you think Utsusemi might not be enough damage mitigation. I haven't played with some of them, but I've heard/talked about the strengths/weaknesses of each many times. Dark Knight Guide - Endwalker 6.3 - Final Fantasy XIV - Icy Veins Good guide. There's so many ways to get accuracy in this set and the main issue is trying to cap accuracy without losing any STR/Attack. Drk is my next best job and I do enjoy scythe but 119 apoc against an afterglow ragnarok isnt a good contest. Drain II (62): Drain II acts like drain, but with a twist! The two-handed Great Axes have an amazing damage over time, and get some pretty cool weapon skills. Other than the gloves, helm. Last Resort (15) 5:00 Recast - Increases your attack by 15% and lowers your defense by 15%. However, it does give you a ton of survivability with Utsusemi. FFXI New/Returning Players Guide: Early Gear Progression This guide is written by A Pile of Cats, a Dark Knight enthusiast You can check your stats under an Dark Knight Gear Guide - FFXI Wiki 2022 DRK Guide | Dream Forum normal mode release. Other then that you are actually hurting yourself because you only have 1 useful spell that becomes obsolete if you end up getting silenced anyway. I actually have Lycurgos for RUN and I considered building around that but ultimately I ended up doing Dolichenus and Decimation. What about the club that hits eight times per hit! Great Sword becomes a very appealing choice at lv66 for a Drk due to. slot won't overcap on Skill Speed as a result, indicated by red text in the Allot no more than 127 points into each substat for This set is used against mobs you specifically know will use ice spells/abilities, with this set and some buffs like Barblizzard/Ice Carol you can reduce the incoming damage to nearly 0. Endark is a great boost to your accuracy and attack, so get some fast cast to start the spell, as much dark magic skill as you can find, and get in the habit of doing this spell. menu. And thanks! Warrior also gives you Provoke. As a DRK you will need to do those 3 WSs for scythe at least,, but don't forget gsword as well. A great alternative for any Dark Knights support jobs. Well, some may argue that if you have spent your gil making a Caladbolg 99 instead of Ragnarok 99 chances are that you aren't intelligent enough to compete with a Borealis/OAT GS DRK. We know that eventually Eden has plans to add Nyzul Isle, Salvage, Einherjar, Zeni NMs, and Dreamland Dynamis at some point. Thanks Carrot, that is helpful. Notes: Tempting although it may seem, do not Dual Wield on Dark Knight seriously. This is such a strong spell and learning to use it correctly is integral to being a useful Dark Knight. Lot to digest here, but I appreciate that level of detail very much. Arcane Circle (5) 10:00 Recast - Increases resistance to arcana. Thoughts on this for a defensive hybrid set? due to potency and system changes, so simply using synced CRIT+DET gear with your damage. Well, it's possible for Dark Knight to solo Neak (half bragging, half just wanting to tell someone because I'm so pumped): Well, it's possible for Dark Knight to solo Neak (half bragging, half just wanting to tell someone because I'm so pumped). Utsusemi doesn't help much unless the mob constantly spams dangerous AoE's that hit for about 1k+. The biggest reason for this is the ability Hasso, which is a 100% uptime +10% Haste, +10 Accuracy, and +5 Strength. Like Drain, the damage on this spell scales with dark magic skill up until a cap of 300 skill then stops. But with a mere thirty second duration, you can really only get three or so hits on a target with it active. All FFXI content and images 2002-2023 SQUARE ENIX CO., LTD. If possible, time it between switching targets. Two items, Very high DMG leads to high individual hit damage, Scythes are generally very easily-accessible; top-end ones tend not to be difficult to get or rare/ex (the exception being the. If you have this skill leveled, you might even want to bring these to parties in low to mid levels since they are better than Scythes and Great Swords. with CRIT+DET on it. Also make sure to look me up on twitter and other social media for other final fantasy 11 related stuff.Thanks again and Ill see you guys in Vana'diel!Peace out Riki/Datsik For a better experience, please enable JavaScript in your browser before proceeding. These substitutions are shown on the weapon and second ring, respectively, but can This set has similar theoretical output to the 2.45 set, but tends to miss It has enormous single hit damage and specializes in low level Black Magic instead of White Magic. do -10% PDT on cape instead of -dt you can drop defending ring for another moonlight. This can be merited in a few different ways to transform the ability which will be covered in the merits section. I wouldn't count on switching this weapon out anytime soon. Overview of Job Abilities, Traits, and Spells. Also check the general/widget tips. Unrestricted Party and Minimum IL options enabled. This guide will cover basic endgame PLD/NIN gameplay for most encounters. If you need more accuracy you can use items like Toreadors Ring and Aces Helm. DRK_2022_Guide_V2 (1).docx. Buying both the tome headpiece and the ring for Scythes aren't a very good option until level 10 (However, if you have no Scythe skill, it might be a wise idea to just stick it out with a scythe from level one, otherwise you wont be able to hit anything once you start partying). At Lv.10 you get your first Attack Bonus, which puts you into position of damage-dealer right away. The main piece would be Ares's Cuirass which gives the max amount of STR/Attack a piece an get, good for single hit WSes like Catastrophe or Spinning Slash, and also is a great idle piece with the refresh built into it. How do other DRKs handle Sheol C mobs that resist slashing? This Scythe is only ever replaced by Perdu Sickle, a currently unobtainable weapon from high level assault rank, or if Tredecim Scythe is fixed. I wish I had this guide when I first started. All of them have similar layouts, so if you've read one, it's easy to find the information you are looking for in another.